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tomicz/unity-procedurally-generated-grid

📐 Procedurally generated grid for Unity rendered as a single vertex-colored mesh. One draw call at any size, per-node occupancy and color, built-in A* pathfinding, saveable layouts, custom inspector. 2D & 3D, UPM package, Unity 2021.3+, MIT.

语言:C# · GitHub 星标:18 · Fork:1

话题:a-star · astar · csharp · game-development · gamedev · grid · grid-system · mesh

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