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thatjoaoguy/unity-fastpacedmultiplayer

Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation

语言:C# · GitHub 星标:193 · Fork:34

话题:authoritative · client · compensation · entity · interpolation · lag · multiplayer · networking

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