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sinnwrig/URP-Atmosphere

Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering

语言:C# · GitHub 星标:80 · Fork:10

话题:atmosphere · atmosphere-model · atmospheric-scattering · raymarching · realtime · shaderlab · shaders · unity

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