oculus-samples/Unreal-GraphicsShowcase
Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.
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Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.