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m-abdullahabid/Gameplay-Ability-System

The Gameplay Ability System is a powerful framework designed for handling complex gameplay mechanics, including character abilities, buffs, debuffs, and more. It offers a flexible and data-driven approach to manage these mechanics efficiently.

语言:C++ · GitHub 星标:9 · Fork:2

话题:cpp · game-development · gameplay-ability-system · gameplay-programmer · ue5-game · unreal · unrealengine5

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