jknuuttila/svbrdf-oculus
A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materials by Aittala et al (2015).
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A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materials by Aittala et al (2015).