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jeffreylanters/unity-entity-component-system

A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.

语言:C# · GitHub 星标:115 · Fork:10

话题:data-oriented · entity-component-system · unity

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