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Kuan-Mi/UnityDLSSNR

UnityRHI is a Direct3D 12 render hardware interface and native plugin stack for Unity. It records commands in C# and replays them directly on Unity's D3D12 command list, exposing ray tracing, bindless resources, compute, explicit resource barriers, and NVIDIA neural rendering features.

语言:C++ · GitHub 星标:47 · Fork:12

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