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JasonXuDeveloper/EasyEcs

High-performance, allocation-free archetype ECS for C# and .NET 10: game servers, Godot 4 games, simulations and real-time backends. Source-generated [ForEach] jobs with auto-vectorized SIMD loops, safe parallelism, change tracking, indexes, saves, Native AOT. 100k entities across 9 systems: 1.72 ms, 0 B per tick.

语言:C# · GitHub 星标:38 · Fork:3

话题:archetype · csharp · csharp-library · data-oriented-design · dotnet · dotnet-library · ecs · ecs-framework

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