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AnisKaram/Unity-Modular-Game-Architecture

A modular Game Architecture framework in Unity 6. Features a Scalable Inventory (MVP), a Physics-based Character Controller (FSM), Dependency Injection (VContainer), Utility AI NPC, Interaction System with EventBus, Rewind System with Command Pattern, and a Custom UI Toolkit Editor Tool. Demonstrates SOLID principles.

语言:C# · GitHub 星标:17 · Fork:1

话题:ai · c-sharp · character-controller · clean-architecture · command-pattern · dependency-injection · editor-tools · event-bus

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